It’s been a very eventful past few months, but I figure I’m long past due for a post here, and there have been several subjects on my mind as of late. We’ll go with the one that’s been the loudest as of late: role playing.

I’m sure that the few of you who didn’t get linked here from my LJ either stared at that one or debated closing the window (or already did close the window, but if you did you wouldn’t be seeing this sentence anyway. Moot point). Even if you’re not into RP, bear with me here – I’ve been seeing this for a bit (read: the two years in which I’ve been RPing), and I think it’s about time I got it down.

The basis is pretty simple: people play their characters in the same way they themselves react to the game.

Posting that single sentence on my LJ got me a nearly unanimous “…what?” response, so this post is for elaboration.

I’m going to start with myself as an example. I play in and mod two multifandom LJ RPs. I have relatively similar character sets in both games, and I’ve been playing one of them for the full two years I’ve been on the RP scene. After hanging around for that long and cycling through a few muses that didn’t fit me as well, I can see a trend in the characters I like to play: they’re all confident (sometimes to the point of arrogance), determined, and in it to win it. Some of them have these qualities to lesser extents than others, but they’re all present in every character I play. In real life, I am – you guessed it – confident to the point of arrogance, determined, and in it to win it. As anyone who has ever played a game with me can confirm, I do not like to lose. I’d assume there’s a similar factor for everyone who RPs – after all, in order to play a character, you have to be able to relate to them in some capacity. Pretty easy to see where I’m going with this one, right?

But wait, there’s more! From what I’ve seen, most if not all RPers have what I tend to call a “main muse.” It’s the one character that you connect with most, the character that you play just about everywhere (or more than others, at least), the character whose reaction to events in game is first and loudest in your head. (Some people have more of a main character type than a certain muse – one of my fellow players specializes in the strong female types.) My main muse is the one I’ve been playing for the full two years. Personality-wise, we’re more alike than we are different, and it’s always easier for me to post for her than for any of my other characters. She’s confident, involved, and compassionate, with the tendencies to get overbearing, bossy, and loud. Guess how I tend to mod my games.

Thing is, from what I’ve observed, I’m not the only one who does this.

For example, there’s the history major who plays the private-detective-slash-wizard. Both are meticulous about keeping track of events that happen in game, though I’d imagine the player’s notebook has a good deal more information than the muse’s notebook. The character is Johnny-on-the-spot a good amount of the time and, though snarky and sarcastic enough to choke a horse, he’s involved, level (most of the time), and helpful. The mun is the first to propose new theories and has run more player plots than anybody else, and I will be gobsmacked if he isn’t snarky and charming in real life as well.

Then there’s the player with the “new kid” muse. The character is pretty cool, very friendly, and can be outgoing – but if something big goes down or if the character loses confidence or feels like they’re not helping out, they have no idea how to handle it. The character’s been known to get a bit moody if that happens. The player’s the same way: sweet, sharp, and tons of fun, but when gigantic plot goes down in game, they freeze up. Part of it is because none of the player’s characters tend to be as right-here-right-now as the aforementioned wizard, and part of it is that’s just how the player reacts. It doesn’t take long for both player and muse to get back into the swing of things, however, and more often than not they both come back with renewed determination to do something.

Then there’s the player with the forceful muse. The character’s default setting is ARROGANT (and believe me, it deserves that emphasis) – they’re rude, prideful, and want to take action more than anything else, and they have the raw power to back it up. The player, by contrast, is great in chat and friendly (though they have been known to flip tables on occasion when they reach the limit of their patience – I should know; I’ve prompted it once or twice). The similarities here aren’t so much in personality as they are in expectations and style. The muse would rather have a knock down drag out than a strategy session (though strategy is fine, so long as something happens afterward). It’s the same with the player – one of the RPs is playing out more like a puzzle/strategy game at the moment, and it’s driving them up the wall. They want something big to happen. They want an action scene, same as the character.

And finally, there’s one of my fellow mods who plays a relatively happy go lucky teenager. The muse almost always has a smile and makes friends easy as breathing. God forbid anybody try to harm those friends, however, because the muse can be pretty hardcore when it comes to defending them – but aside from that, they’ve always got a smile. The player and their modding style is the exact same way – they’d love everyone to get along and they themselves get along with just about everyone, but I have seen them when our players get targeted in the anon meme or the secrets community, and they can be absolutely ferocious in both defending the hurt players and trying to find out just who the hell committed that injury. They’re an awesome character and an awesome mod, but I wouldn’t cross either of them.

And so, given these observations, I challenge anyone who RPs and is reading this to look at yourself. Who’s your main muse? Do you act like them? Do you play the game the same way they would?

I’ll be interested to see your answers.

5 Comments

  1. “The basis is pretty simple: people play their characters in the same way they themselves react to the game.”

    And this is the biggest problem in RP. People are not their characters. There’s a huge difference between “relating” to a character, and having all of their traits.

    I’ve seen it in DC (which is why I’m anon) – when a character (in game) disagrees with another character to whom the mun is incredibly attached, the mun is the one who gets more angry and upset, and takes it as a personal attack.

    Playing only the characters you are like yourself, to me, just makes you either a bad or a lazy RPer, because then it’s not about “how would Mr. Snufflewink react in this situation?” but instead “how would *I* react in this situation?”, which then has the potential to snowball into the above situation, or one equally as wanky. Part of the fun – at least for me – in RP is discovering different characters and their different reactions to their individual situations.

    in short, gtfo and expand your boundaries. you are all part of the problem.

    • You do make a good point – blurring the IC/OOC line is a trap a lot of people can fall into. I’ve discivered, however, that a more experienced RPer can tell the difference between their first reaction and their characters’ first reactions and can act accordingly. I know several times I’ve had to step back from the RP, since my reaction was bleeding with my characters’. It’s a matter of knowing your characters and your style and doing what needs to be done.

      That said, I honestly see nothing wrong in playing characters with whom you share traits. In fact, I’d think it would be more difficult to play a character you can’t relate to at all than to play a character whom you can understand but who necessitates stepping back every once in a while. It’s why I talked about trends at the beginning – yes, I do play my main muse, but I also play seven other characters (not counting multiple versions of the same character), to include a slew of villains. I’m not exactly like any of these characters; however, we do all share at least one common trait, and looking through this common trait allows me a better insight into the character’s personality. I honestly have no idea how I would go about playing a character with which I have nothing in common.

      So, anon, I agree with you, but only partially. Expanding boundaries can be a good thing, yes, but not if you don’t know how to relate, and playing characters similar to yourself isn’t a bad thing so long as you know to separate yourself from your character.

        • anon
        • Posted May 25, 2009 at 2:35 PM
        • Permalink

        There’s a very large difference between sharing *one* trait and sharing most, if not all, traits – which was the way your initial point came across.

        There’s also the matter that you’re not everybody. You have the foresight to step away when you get too involved – at least, you’ve said so above. Some people don’t. These people are the problem to which I was referring, because these people eventually take it personally.

        Also? Anon Does Get It Kthx. If you’re going to open a topic of debate, try not to ridicule those who reply to it on other forums.

  2. I’m not entirely sure why there’s no Reply link in the previous comment, but this is a reply to Anon’s comment.

    Evidently I need to make my writing a little clearer if that’s how it came across – I should probably start outlining these posts instead of just sitting down and writing them.

    The original anon comment, to me, read as almost off topic, as it went in a direction I had not planned to go and brought up recent wank, which I did not want to get into and is somehow getting worse as time passes. Evidently I can step away from character responses, but I have yet to learn to step away from my own. I apologize, Anon – it was the wrong thing for me to do.

  3. My comment had nothing to do with recent wank, I was referring to an earlier incident. I just don’t particularly want to name names.


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